SuperPolygon is the portfolio & XR studio of Stephan Tanguay an award winning game director specialized in Virtual Reality game design, game development, creative direction, level design and technical art using modern game engines like Unreal Engine / Unity3D. Stephan is focused on creating AAA immersive games and experiences across the Mixed Reality Continuum — Virtual Reality, Augmented Reality, Mixed Reality for platforms like Oculus, Valve Index, SteamVR, Sony PlaystationVR , Microsoft Hololens and Magic Leap. Over the past few years he had the pleasure of working on several award winning virtual reality games and experiences such as Slugterra VR (Hologate), Mission Maybe ( Zero Latency ) and The Book of Distance ( Steam VR ).
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Stephan has in some shape or form contributed to many of the successful AR / VR projects in this city of Toronto, Canada and beyond, as well as helped companies ramp up their skills and expertise in the space. He is also a noted global speaker on XR design and community leader organizing the largest Virtual Reality meetup group in Canada starting in 2013 with 50+ events that help creators share their knowledge and experience. Stephan is always busy creating new XR/VR/AR games and experiences in addition to helping people and companies achieve their visions.