STEPHAN TANGUAY

CEO, Game Director

Stephan Tanguay is an award winning game director specialized in VR game design, game development, creative direction, level design and technical art.  Recently he had the pleasure of working on several award winning virtual reality games and experiences such as Slugterra VR (Hologate), Mission Maybe ( Zero Latency ) and The Book of Distance ( Steam VR ).

As an expert in AR/VR Stephan has in some shape or form contributed to many of the successful AR/VR projects in this city of Toronto (and beyond).  He is a noted global speaker on XR / VR / AR design and community leader organizing the largest VR meetup group in Canada with 70+ events focused on helping creators share knowledge and experiences.

AWARDS

2021 Canadian Game Awards – Nominated Best AR / VR Game – SlugterraVR
2021 CANADIAN SCREEN AWARDS Best Immersive Experience – Book of Distance
2021 THE WEBBY AWARDS – Virtual – Best Narrative Experience – Book of Distance
2020 Beyond the Frame Festival – VR Story Award – Book of Distance
2020 JAPAN PRIZE – DIGITAL MEDIA DIVISION – Best Work – Book of Distance
2020 THE FWA AWARDS – FWA of the Day- Book of Distance
2020 KAOHSIUNG FILM FESTIVAL – Golden Fireball Award VR – Book of Distance
2018 Webby Honoree ( Games / Action ) Blasters of the Universe
2013 IKIDS : Best Learning App Time Tremors AGO
2012 BANFF 2012 ROCKIES : Nominated Best Cross-Platform Project – Non-Fiction
2009 THE WEB MARKETING ASSOCIATION : Outstanding Achievement – Estée Lauder
2009 IAC “Consumer Products – Websites” Estée Lauder Redesign
2008 Applied Arts Interactive Media : W/15 Online Single Award “Jeep Terrain”
2008 Cannes Lions Interactive Advertising Nomination Estée Lauder Redesign
2009 Webby Award Nomination “Jeep Terrain”
2009 Chief Marketer – INTERNET-BASED TRIAL RECRUITMENT WINNER – “Jeep Terrain”
2009 Automotive Aftermarket Award Best Rich Media “Jeep Terrain”
2009 Promo Magazine Award Trial Recruitment “Jeep Terrain”

TALKS

2017 – AmuseUX ( Budapest ) – Virtual Intent : User Experience Design in VR & AR
2017 – University Of Ontario Graduate Conference – User Experience Design in VR & AR
2016 – OCAD – Virtual Intent : User Experience Design in VR & AR
2016 – MUX – Virtual Intent : User Experience Design in VR & AR
2015 – FITC Spotlight VR – Future VR Input & UX Solutions
2015 – FITC : Virtual Reality Today & Tomorrow
2014 – Collide Creative Technology Conference
2014 – FITC Wearables – Virtual Reality : Maximize Creative Possibilities!
2014 – FITC – Oculus Rift : Do’s, Don’ts & Demos