Stephan Tanguay’s recent talk – Virtual Intent: User Experience Design in VR / AR from the AmuseUX conference is available for viewing. Discover how to use the cutting edge 3D design and abstraction to project user intention inside the landscape of Virtual Reality and Augmented Reality. Learn how to design compelling UX that is...
Super Polygon Founder & CEO Stephan Tanguay was lucky to work on this multiplayer virtual reality driving experience at Globacore for the Montreal and Toronto Auto Show. He created the track and environments based on satellite data from the Fuji Speed Way in Japan. Loads of fun to work on!
Super Polygon Founder & CEO Stephan Tanguay had the pleasure of creating massive martian landscapes ( 4 KM squared ) for a virtual reality based multiplayer experience showcased at the 2016 Consumer Electronics Show!
In an effort to explore new ways to make extremely high quality content for Unity3D ( 3D game engine ) Super Polygon has been doing a lot of research using various forms of perlin noise, erosion simulations and dynamic vegetation placement to create visually stunning landscapes!
This quick demo ( Unity3D / Virtual Reality / Oculus Rift Dk2 ) was built to showcase advanced shaders, lighting and post processing used in creating really great looking vehicles. Its always good to research various approaches to achieving the maximum visual quality. In this example ( using the Audi TT ) the shading...
Here is a sneak peak of a game prototype I have been working! It uses position tracking hands and body to create an very immersive experience with fantastic gameplay and a virtual reality optimized first person control scheme.
CEO & Fonder of Super Polygon – Stephan Tanguay helped Meld Media in building this Virtual Reality showcase for the Royal Ontario Museum. This installation was displayed at the Ancients Arcade over the winter holidays with over 500 people experiencing it daily!