Stephan Tanguay was lucky enough to work as a technical artist on Blasters of the Universe. Blasters of the Universe is the first of its kind, bringing the “shmup” genre into VR. Intense gameplay is heavily reliant on physical movement, requiring the player to duck, dodge, twist, turn, and maneuver their way through waves of enemies and hundreds of bullets in a neon-tech inspired virtua

Clients

The Secret Location

Tasks

“Technical Art”

Info

Visit project