Stephan Tanguay is an award winning game director specialized in VR game design, game development, creative direction, level design and technical art.  Recently he had the pleasure of working on several award winning virtual reality games and experiences such as Slugterra VR (Hologate), Mission Maybe ( Zero Latency ) and The Book of Distance ( Steam VR ).

As an expert in AR/VR Stephan has in some shape or form contributed to many of the successful AR/VR projects in this city of Toronto (and beyond).  He is a noted global speaker on XR / VR / AR design and community leader organizing the largest VR meetup group in Canada with 70+ events focused on helping creators share knowledge and experiences.