SuperPolygon is the VR/XR Game Studio and Portfolio of Stephan Tanguay, an award-winning game director, designer, and developer focused on creating cutting-edge immersive experiences. Specializing in gameplay mechanics, combat design, creative direction, and rapid prototyping with Unreal Engine and Unity3D, Stephan crafts AAA-level experiences for platforms including Oculus, Valve Index, SteamVR, PlayStation VR, Microsoft Hololens, and Magic Leap. With a strong focus on pushing the boundaries of VR, AR, and MR, Stephan has contributed to several groundbreaking projects recognized for innovation and quality. Notable titles include Slugterra VR (Hologate – Canadian Game Awards), Mission Maybe (Zero Latency – VRAwards Nominee), and The Book of Distance (Steam VR – Canadian Screen Awards Best Immersive Experience).
Stephan is a key contributor to numerous successful AR/VR projects in Toronto, Canada, and beyond. His expertise extends to assisting companies in enhancing their skills and knowledge in this dynamic space. As a recognized global speaker on XR design, Stephan shares his insights and experiences with audiences worldwide. Since 2013, he has led the largest Virtual Reality meetup group in Canada, organizing over 100+ events to facilitate knowledge-sharing among creators.
Stephan is keen to connect with individuals and companies about potential projects or games. As a game designer and developer with a focus on gameplay and extensive XR/VR/AR experience, he’s ready to collaborate and help bring your ideas to life.