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15 Mar

Canadian Game Awards – Slugterra VR Nominated Best AR / VR Game

By Stephan
  • Awards
  • Design
  • Games
  • Virtual Reality
No comment
Dark Slope Studios’s Slugterra VR has been nominated by the Canadian Game Awards for best VR / AR game. Stephan Tanguay was privileged to be on such an amazing team at Dark Slope Studios as the lead game designer, level designer and technical lead. Great seeing this made for Hologate game nominated at the...
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05 Feb

VR Co-op Shooter Early Prototyping

By Stephan
  • Design
  • Games
  • Virtual Reality
No comment
Stephan Tanguay is working on a Co-op VR shooter rapid prototype to showcase some of the basic gameplay, level design and comedic narration. Hoping that this will help move this project in to a fully funded production aimed at the home VR market ( Steam VR / Playstation VR / Oculus Quest ).
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17 Dec

Slugterra VR Launches on Hologate

By Stephan
  • Design
  • Games
  • Virtual Reality
No comment
Slugterra has finally launched on the Hologate platform. It was a pleasure to lead the game design on the hero based VR shooter Slugterra at Dark Slope Studios. Slugterra will now be available to over 300 Hologate locations!
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06 Nov

Scarygirl Mission Maybe Launches on Zero Latency

By Stephan
  • Design
  • Games
  • Interactive Installation
  • Virtual Reality
No comment
Scarygirl is now officially launched on the Zero Latency platform and is available at 40+ locations around the world. I was honored to work on the level design of several environments as well as providing consultations on gameplay.
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11 Oct

Book of Distance Wins Awards!

By Stephan
  • Design
  • Interactive Installation
  • Virtual Reality
No comment
Exciting to see the VR interactive narrative “The Book of Distance” winning soo many awards! Stephan Tanguay had the pleasure of working at the National Film Board of Canada with director Randall Okita to produce several rapid prototypes for the Book of Distance virtual reality interactive narrative. Stephan contributed to the design process, ux,...
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03 Nov

Virtual Intent: User Experience Design in VR / AR

By Stephan
  • Augmented Reality
  • Design
  • Games
  • Talks
  • Virtual Reality
No comment
Stephan Tanguay’s recent talk – Virtual Intent: User Experience Design in VR / AR from the AmuseUX conference is available for viewing.  Discover how to use the cutting edge 3D design and abstraction to project user intention inside the landscape of Virtual Reality and Augmented Reality. Learn how to design compelling UX that is...
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17 Nov

Blasters of the Universe VR ( Virtual Reality Game for the HTC Vive )

By Stephan
  • Design
  • Games
  • Interactive Installation
  • Virtual Reality
No comment
Stephan Tanguay had a blast working as a technical artist on the super cool virtual reality game Blasters of the Universe! This game was built from the ground up for the Steam VR and the HTC Vive offering a compelling action shooting experience with room scale game play.
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19 Jan

Lexus Virtual Reality Multiplayer Racing Game Environment Design

By Stephan
  • Design
  • Games
  • Interactive Installation
  • Virtual Reality
No comment
Super Polygon Founder & CEO Stephan Tanguay was lucky to work on this multiplayer virtual reality driving experience at Globacore for the Montreal and Toronto Auto Show. He created the track and environments based on satellite data from the Fuji Speed Way in Japan. Loads of fun to work on!
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26 Dec

Martian Landscapes for Multiplayer Virtual Reality Game

By Stephan
  • Design
  • Games
  • Interactive Installation
  • Virtual Reality
No comment
Super Polygon Founder & CEO Stephan Tanguay had the pleasure of creating massive martian landscapes ( 4 KM squared ) for a virtual reality based multiplayer experience showcased at the 2016 Consumer Electronics Show!
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29 Jan

Unity3D Generative Landscape Research

By Stephan
  • Design
  • Research
No comment
In an effort to explore new ways to make extremely high quality content for Unity3D ( 3D game engine ) Super Polygon has been doing a lot of research using various forms of perlin noise, erosion simulations and dynamic vegetation placement to create visually stunning landscapes!
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Recent Posts

  • Canadian Game Awards – Slugterra VR Nominated Best AR / VR Game
  • VR Co-op Shooter Early Prototyping
  • Slugterra VR Launches on Hologate
  • Scarygirl Mission Maybe Launches on Zero Latency
  • Book of Distance Wins Awards!

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