Experimenting with some lighting setups on the Quest 3! Really happy with how it’s shaping up—great performance without compromising on atmosphere. Can’t wait to keep refining this. What do you think? 🤔 #VR #Quest3 #GameDev
I’m having a blast experimenting with VR physics—watch me try to punch and manipulate a VR dummy! It’s incredible how fun VR physics can be.Check it out, and let me know what you think!
Ever wanted to pet a dog in VR and have it feel like the real deal? 🐾🐶 I’m thrilled to share some research I’ve been working on in Unreal Engine 5 that brings this experience to life! Imagine being able to interact with a super cute, physically animated dog in VR. Using advanced physics...
In an effort to explore new ways to make extremely high quality content for Unity3D ( 3D game engine ) Super Polygon has been doing a lot of research using various forms of perlin noise, erosion simulations and dynamic vegetation placement to create visually stunning landscapes!
This quick demo ( Unity3D / Virtual Reality / Oculus Rift Dk2 ) was built to showcase advanced shaders, lighting and post processing used in creating really great looking vehicles. Its always good to research various approaches to achieving the maximum visual quality. In this example ( using the Audi TT ) the shading...