STEPHAN TANGUAY

Stephan Tanguay is an accomplished VR game designer / developer with over 15 years of experience designing the future of immersive entertainment. Known for merging cutting-edge technology with emotionally resonant gameplay, Stephan has played a pivotal role in some of the industry’s most celebrated VR experiences. His expertise spans gameplay design, combat design, game systems, physics-driven mechanics, interaction design, and creating immersive experiences that resonate with players.

Stephan has contributed to award-winning projects such as Slugterra VR, Journey to Foundation, and The Book of Distance. In Slugterra VR, he introduced a groundbreaking 2v2 hero-based shooter, combining unique character abilities with strategic team dynamics to redefine multiplayer VR gameplay. For Journey to Foundation, Stephan seamlessly integrated mentalics (mind control) with traditional combat, creating an adaptive, player-driven experience inspired by Isaac Asimov’s iconic universe.

His research into physics-driven avatars and characters reflects his passion for leveraging VR’s physicality to foster deeper player engagement. From combat mechanics to empathetic interactions with in-game companions, Stephan’s work sets a new standard for immersive, believable gameplay.

Beyond individual titles, Stephan is a champion of the VR community. As the organizer of TorontoVRC, Canada’s largest VR meetup, he fosters collaboration among creators, developers, and enthusiasts. A sought-after speaker, he shares his expertise on systems innovation, storytelling, and VR design at conferences worldwide.

Stephan’s commitment to innovation and his ability to unlock VR’s full potential continue to shape the future of gaming, delivering experiences that captivate, inspire, and push boundaries.